2026 (Current Year) Faculty Courses School of Engineering Department of Mechanical Engineering Graduate major in Mechanical Engineering
Human Interface
- Academic unit or major
- Graduate major in Mechanical Engineering
- Instructor(s)
- Satoshi Miura
- Class Format
- Lecture (Face-to-face)
- Media-enhanced courses
- -
- Day of week/Period
(Classrooms) - 5-6 Thu (M-135)
- Class
- -
- Course Code
- MEC.H436
- Number of credits
- 100
- Course offered
- 2026
- Offered quarter
- 2Q
- Syllabus updated
- Mar 5, 2026
- Language
- English
Syllabus
Course overview and goals
The purpose of this lecture is to learn the basics and applications of human interfaces, as well as to learn practical methods through hands-on experience.
Course description and aims
The objectives of this course are as follows:
・Be able to explain human interfaces and their surrounding areas.
・Be able to explain and put into practice models related to human interfaces.
・Be able to explain applications of human interfaces.
Keywords
Human interface, Human-centric design, Usability, Human machine interface, Human computer interaction
Competencies
- Specialist skills
- Intercultural skills
- Communication skills
- Critical thinking skills
- Practical and/or problem-solving skills
Class flow
In this class, you will connect your PC to the internet and practice programming depending on the lecture session. Please prepare and review each lecture.
Course schedule/Objectives
| Course schedule | Objectives | |
|---|---|---|
| Class 1 | Fundamentals and recent aspects of human interface |
Students will learn the history of HMI, Norman's Seven Principles, VR, AR, CA, NUI, OUI, and multimodal interfaces. |
| Class 2 | Usability and human-centered design |
Gain knowledge of usability, Nielsen's usability characteristics, UI, UX, accessibility, and more. |
| Class 3 | Computational Neuroscience and Cognitive Models |
Students will learn model human processors, NN, feedback error learning models, least orbit generation models, human error, Gestalt characteristics, Weber-Fechner, and Fitz's law. |
| Class 4 | Cognitive model practice |
Experience and acquire cognitive models through the program. |
| Class 5 | Utilization of biometric data1 |
Acquire the mechanisms of operation accuracy, motion, tactile power, and hearing. |
| Class 6 | Utilization of biometric data2 |
Acquire the mechanisms of vision, electromyography, electroencephalogram, BMI, and others. |
| Class 7 | Evaluation and optimization of usability |
Students will learn how to develop human interfaces using evaluation and optimization. |
Study advice (preparation and review)
To enhance effective learning, students are encouraged to spend approximately 100 minutes preparing for class and another 100 minutes reviewing class content afterwards (including assignments) for each class.
They should do so by referring to textbooks and other course material.
Textbook(s)
Distribute materials as needed
Reference books, course materials, etc.
Yoshinori Kitahara, Learning Human Interface with Illustrations, Kodansha;
Kazunori Shido, Human Interface, Corona Publishing;
Takuya Kamata, Human Interface Theory, SCC;
Ichiro Shiio, Introduction to Human-Computer Interaction, Science Publishing;
Mitsuo Kawato, Computational Theory of the Brain, Sangyo Tosho;
Hirokazu Takahashi, Introduction to Brain Science for Mechanics: Reverse Engineering the Brain, Nikkan Kogyo Shimbun;
DA Norman, translated by Hisao Nojima, Design for Whom?, Shinyosha Cognitive Science Selection
Evaluation methods and criteria
Evaluation will be based on the submission of each report.
Related courses
- MEC.H531 : Robot Control System Design
Prerequisites
NA