2026 (Current Year) Faculty Courses School of Environment and Society Department of Social and Human Sciences Graduate major in Social and Human Sciences
Special Lecture on Advanced Topics in Social and Human Sciences SB 2
- Academic unit or major
- Graduate major in Social and Human Sciences
- Instructor(s)
- James Frances Loftus
- Class Format
- Lecture (Face-to-face)
- Media-enhanced courses
- -
- Day of week/Period
(Classrooms) - 3-4 Mon (M-135)
- Class
- 2
- Course Code
- SHS.L418
- Number of credits
- 100
- Course offered
- 2026
- Offered quarter
- 2Q
- Syllabus updated
- Mar 5, 2026
- Language
- English
Syllabus
Course overview and goals
Archaeogaming: Digital Worlds and the Human Past
This course introduces archaeogaming, an emerging area of research that applies archaeological concepts and ways of thinking to digital games. Focusing on game spaces, material representations, temporality, and player behavior, the course examines how the human past is constructed and interpreted within digital media.
The goal of the course is to develop an archaeological perspective on games by applying core concepts such as material culture, context, interpretation, and uncertainty, and to consider how ideas about the past are shaped and negotiated in contemporary digital environments.
Course description and aims
1. To apply core archaeological concepts such as material culture, context, and interpretation to the analysis of digital games.
2. To observe and analyze game spaces, material representations, and player behavior from an archaeological perspective.
3. To critically evaluate representations of the human past in digital games and articulate those evaluations clearly.
Student learning outcomes
実務経験と講義内容との関連 (又は実践的教育内容)
The instructor has participated in numerous archaeological excavations and has extensive experience in digitizing important material cultural heritage to preserve the past for future generations.
This course integrates real-world case studies from the instructor’s fieldwork, providing students with tangible examples that directly connect course content to practical archaeological scenarios.
Keywords
Archaeology, Archaeogaming, Material Culture, Digital Media
Competencies
- Specialist skills
- Intercultural skills
- Communication skills
- Critical thinking skills
- Practical and/or problem-solving skills
Class flow
1) Students are required to submit a comment paper with short questions or interests regarding the contents of the lecture. Discussion related to those questions will be conducted in the following class.
2) Due to the nature of the class contents, photos or discussions which some students may find upsetting will be utilized (human skeletons, human evolution, death, photos of diseases, etc.).
Course schedule/Objectives
| Course schedule | Objectives | |
|---|---|---|
| Class 1 | Introduction to Archaeology |
Understand the following: |
| Class 2 | What Is Archaeogaming? |
Understand the following: |
| Class 3 | Japanese Archaeology in Gaming |
Understand the following: |
| Class 4 | Final Project Workshop |
Discuss the following: |
| Class 5 | Play Session 1: Archaeology Without a Script |
Understand the following: |
| Class 6 | Play Session 2: Observing Player Behavior |
Understand the following: |
| Class 7 | Final Project & Review |
Conduct the following: |
Study advice (preparation and review)
To enhance effective learning, students are encouraged to spend approximately 100 minutes preparing for class and another 100 minutes reviewing class content afterwards (including assignments) for each class.
They should do so by referring to textbooks and other course material.
Textbook(s)
None
Reference books, course materials, etc.
Reference materials for the next class to be distributed in print form during the class
Evaluation methods and criteria
Class engagement (in-class comment paper): 50% , Final Presentation: 50%
Related courses
- LAH.S447 : Essence of Humanities and Social Sciences56:Archaeology & Biological Anthropology
- LAH.C661 : Collaboration across STEM and Liberal Arts: Decoding Human Evolution & Culture through Innovative Science & Technology [1]
- LAH.C660 : Collaboration across STEM and Liberal Arts: Decoding Human Evolution & Culture through Innovative Science & Technology [2]
Prerequisites
No prerequisites
Contact information (e-mail and phone) Notice : Please replace from ”[at]” to ”@”(half-width character).
loftus.f.3f80[at]m.isct.ac.jp
Office hours
Contact by e-mail in advance to schedule an appointment
Other
There is a possibility that the class contents may change