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2025 (Current Year) Faculty Courses Liberal arts and basic science courses Humanities and social science courses

Collaboration across STEM and Liberal Arts: Science and Engineering Education and Gaming [2]

Academic unit or major
Humanities and social science courses
Instructor(s)
Kentaro Nagahara
Class Format
Lecture/Exercise (Blended)
Media-enhanced courses
-
Day of week/Period
(Classrooms)
5-8 Mon
Class
-
Course Code
LAH.C644
Number of credits
110
Course offered
2025
Offered quarter
2Q
Syllabus updated
Mar 19, 2025
Language
Japanese

Syllabus

Course overview and goals

[Collaboration across STEM and Liberal Arts]are study group-type subjects that will start in 2024. Each time, students will engage in discussions with guest lecturers who are active leaders in their various fields. Together with participating doctoral graduate students, we will explore new developments and possibilities in convergence science.
The maximum number of students is 50 per class. If the number is exceeded, a lottery will be held.
Group work will be conducted in English, but Japanese may be used if consensus can be reached within the group. Moderators and instructors will give lectures in Japanese, to be translated by ZOOM's translation function.
Students will take an e-learning session on research ethics in the first class. Submission of the “session-completion certificate” is required.

Course description and aims

Through this course, students will aim to acquire the following abilities:
1) Actively engage in initiatives to convey their expertise.
2) Engage in dialogue with members from diverse backgrounds collaboratively.
3) Understand and practice researcher ethics and codes of conduct.
4) Create intellectual exchange platforms alongside guest contributors.
5) Contribute to the establishment and expansion of the university's human network, focusing on doctoral students.
6) Understand lectures by experts based on interdisciplinary themes in education and connect them to deeper learning.
7) Present the outcomes of group work.
The objective is to cultivate leadership, interdisciplinary skills, and communication abilities as researchers through these pursuits.

Keywords

Mathematical Education, Industrial Education, Development of Games, Game Engines, Design Thinking, Inquiry-Based Learning

Competencies

  • Specialist skills
  • Intercultural skills
  • Communication skills
  • Critical thinking skills
  • Practical and/or problem-solving skills

Class flow

This course consists of five face-to-face sessions and two live sessions via ZOOM.
The face-to-face sessions will be held on: June 16th(Mon), June 22nd(Sun), June 30th(Mon), July 7th(Mon), and July 14th(Mon), while the live sessions via ZOOM will be on Mondays: June 9th(Mon) and June 23rd(Mon). Please refer to the course schedule for detailed information on each session.
The classes will start at 13:30 and end around 17:05.
The class size is limited to 50 students per class, and if exceeded, a lottery will be conducted before the start of the class.
In the first session (June 9th, first-class), guidance on e-learning for research ethics will be provided.

Course schedule/Objectives

Course schedule Objectives
Class 1 [June 9th (Monday), 5th-6th period, Live class via ZOOM] Instructor: Kentaro Nagahara (Institute of Science Tokyo) Overview: Introduction to this course and guidance on e-learning for research ethics. We will conduct e-learning on research ethics, and details regarding this will be communicated during the class.
Class 2 [June 9th (Monday), 7th-8th period, Live class via ZOOM] Instructor: Kentaro Nagahara (Institute of Science Tokyo) Lecture Title: School Education and Educational Evaluation Overview: This lecture will provide an overview of how secondary education has evolved in Japan and how educational evaluation has been attempted. It will be followed by a discussion on these topics. Please incorporate references to the relevant literature when discussing and assigning report tasks during the class.
Class 3 【June 16th (Mon) 5th and 6th periods, In-person class】 <Title> (Part 1) Shibusawa Kou's Game Development / In charge: Erikawa (Part 2) Game Development Process for Creating Something New / In charge: Hayashi (Part 3) Designing Game Engines to Make it Easier to Turn New Ideas into Products / In charge: Mishima <Schedule> 13:30 - 14:00 Part 1 14:00 - 14:20 Part 2 14:20 - 14:50 Part 3 14:50 - 15:10 Q&A <Lecturer and Lecture Summary> (Part 1) Yoichi Erika(Koei Tecmo Games Co., Ltd.) (Lecture Summary) I will talk about the founding philosophy and management policy of the Koei Tecmo Group, my thoughts on games as a game producer, Shibusawa Kou, and a message to the students. (Part 2)Hayashi Yousuke (Koei Tecmo Games Co., Ltd.) (Lecture summary) I will explain the process by which game titles are delivered to customers at KOEI TECMO GAMES. (Part 3)Hirosato Mishima (Koei Tecmo Games Co., Ltd.) (Lecture Summary) In order to efficiently produce high-quality content that is full of imagination, game development teams develop and utilize frameworks called game engines. In this lecture, we will explain the design of such frameworks, using KOEI TECMO GAMES' original game engine, KatanaEngine, as an example. References: None specified. Please wait for further communication.
Class 4 [June 16th (Monday), 7th-8th period, In-person class] Overview: Discussion based on the lecture provided by the guest speaker. Taking into account the content covered in this course, please ensure that the initial report assignment aligns with the topics discussed during the first class.
Class 5 [* Attention! Irregular schedule *] [June 22nd (Sunday), 5th-6th period, In-person class] Guest Speaker: Akio Matsuzaki (Saitama University) Lecture Title: Problem Solving in Mathematics Using Generative AI Overview: We will use generative AI, which is also attracting attention in educational contexts, as a tool for solving mathematical problems. We will consider the potential for using generative AI in mathematics education by trying to solve questions from the National Achievement Test and the Common Test for University Admissions using various types of generative AI, including those based on large-scale language models and those specialized for mathematics. References: None specified. Please wait for further communication.
Class 6 [* Attention! Irregular schedule *] [June 22nd (sunday), 7th-8th period, In-person class] Overview: Discussion based on the lecture provided by the guest speaker. Taking into account the content covered in this course, please ensure that the initial report assignment aligns with the topics discussed during the first class.
Class 7 [June 23rd (Monday), 5th-6th period, Live class via ZOOM] [This class will be held in English.] Instructor: Jinmyoung Seok (Seoul National University) Lecture Title: Learning and Teaching Calculus Overview: In the first half of this lecture, I will discuss why we need to learn calculus and how we are naturally led to the differential equations and mathematical analysis in this discussion. In the second half, I would like to raise some educational issues related to the teaching of calculus and discuss them together. References: no specific references. [This class will be held in English.] Preparatory tasks: reviewing high school calculus.
Class 8 [June 23rd (Monday), 7th-8th period, Live class via ZOOM] [This class will be held in English.] Overview: Discussion based on the lecture provided by the guest speaker. [This class will be held in English.] Taking into account the content covered in this course, please ensure that the initial report assignment aligns with the topics discussed during the first class.
Class 9 [June 30th (Monday), 5th-6th period, In-person class] Guest Speaker: Ikuo Tatsumi (Osaka Institute of Technology) Lecture Title: The Potential of 3D Printer Teaching Materials Overview: Low-cost 3D printers, which became popular around 2010, have evolved rapidly and are now becoming widely used in the field of education. The draft guidelines for the development of teaching materials for junior high schools, announced in 2019, also added 3D printers, and junior high school students are now moving towards an environment where they can use this technology on a daily basis. However, the development of teaching materials in the field is still not sufficient, and there is a need for specific teaching materials to make effective use of 3D printers. In this class, we will introduce the latest 3D printer technology, including some that has not yet been announced, and explore the potential of new teaching materials, especially for junior high and high school students. Let's think together about the future of education that utilizes 3D printers. References: None specified. Please wait for further communication.
Class 10 [June 30th (Monday), 7th-8th period, Live class via ZOOM] Overview: Discussion based on the lecture provided by the guest speaker. Taking into account the content covered in this course, please ensure that the initial report assignment aligns with the topics discussed during the first class.
Class 11 [July 7th (Monday), 5th-6th period, In-person class] Guest Speaker: Shigeru Iemoto (Chuo University) Lecture Title: Creating the Future of Education with Design Thinking Overview: This lecture will explore educational content that integrates perspectives from both STEM fields such as mathematics and computer science, and humanities. Focusing on inquiry activities conducted in junior high and high schools, students will design teaching materials that pique their interests using the process of design thinking, particularly through group work. References: None specified. [* INPORTANT *] Please sign up for a free ChatGPT account before class begins.
Class 12 [July 7th (Monday), 7th-8th period, In-person class] Overview: Discussion based on the lecture provided by the guest speaker. Taking into account the content covered in this course, please ensure that the initial report assignment aligns with the topics discussed during the first class.
Class 13 [July 14th (Monday), 5th-6th period, In-person class] Instructor: Kentaro Nagahara (Institute of Science Tokyo) Title: Measuring 3D Shapes Overview: Measure three-dimensional models created with a 3D printer and summarize their outlines in groups. References: None specified. It is assumed that you can handle drivers and nippers, but if you feel uncertain, please research and familiarize yourself with them beforehand.
Class 14 [July 14th (Monday), 7th-8th period, In-person class] Overview: Each group will present their findings and reflect on the exploratory activities. [IMPORTANT]: Please complete the report assignment communicated during the first class and submit it accordingly.

Study advice (preparation and review)

To enhance your learning outcomes, please refer to the relevant references if provided before each class. Additionally, since each class is independent, it is strongly recommended to proceed with writing the final report assignment after attending each class to effectively create the report.

Textbook(s)

Please refer to the references provided in the course schedule.

Reference books, course materials, etc.

Please refer to the references provided in the course schedule.

Evaluation methods and criteria

A report assignment will be given. The expected length of the report is approximately 3000 to 4000 characters in Japanese, and1500 to 2000 words in English. You may choose to write the report in either language.
It is mandatory to complete the e-learning on research ethics and submit the completion certificate through Science Tokyo LMS. Further instructions will be provided after the initial guidance session.

Related courses

  • None

Prerequisites

While there are no specific instructions, please make sure to attend each class diligently.

Other

This is the same course as “Collaboration across STEM and Liberal Arts: Communicating from Professional and Educational Perspectives” which was offered in 2024. Please note that students who have already taken and received credits for this course in 2024 cannot take this course.