2021 Faculty Courses School of Engineering Undergraduate major in Industrial Engineering and Economics
Noncooperative Game Theory
- Academic unit or major
- Undergraduate major in Industrial Engineering and Economics
- Instructor(s)
- Emiko Fukuda
- Class Format
- Lecture
- Media-enhanced courses
- -
- Day of week/Period
(Classrooms) - 3-4 Tue (W833) / 3-4 Fri (W833)
- Class
- -
- Course Code
- IEE.B205
- Number of credits
- 200
- Course offered
- 2021
- Offered quarter
- 2Q
- Syllabus updated
- Jul 10, 2025
- Language
- Japanese
Syllabus
Course overview and goals
This course covers the elementary topics in non-cooperative game theory. These topics include (1) games in strategic form, dominated strategies, Nash equilibrium; (2) games in extensive form and subgame-perfect equilibrium; (3) repeated games and the Folk Theorem; and (4) evolutionary game theory.
In everyday life, people interact with each other. Game theory is a mathematical tool used in analyzing the interaction among rational decision makers. Its applications range throughout many topics in economics and management, and by applying this theory, additional insights may emerge. The objective of this course is for students to be able to apply the theory when examining topics of their interest in economics and industrial engineering.
Course description and aims
By taking this course, students will have attained the following skills:
1) Build an economic model using non-cooperative game theory.
2) Calculate Nash equilibria, subgame-perfect equilibria, etc. of games given in strategic form and extensive form.
3) Think logically and explain social phenomenon using game theory.
Keywords
Games in strategic form, Nash equilibrium, games in extensive form, subgame-perfect equilibrium, Bayesian games, Perfect Bayesian equilibrium, evolutionary game theory
Competencies
- Specialist skills
- Intercultural skills
- Communication skills
- Critical thinking skills
- Practical and/or problem-solving skills
Class flow
This class will be held in lecture form. If time allows, some exercise problems will be explained.
Course schedule/Objectives
Course schedule | Objectives | |
---|---|---|
Class 1 | Games in strategic form (1) |
Details will be given in each lecture. |
Class 2 | Games in strategic form (2) |
|
Class 3 | Games in strategic form (3) |
|
Class 4 | Games in strategic form (4) |
|
Class 5 | Games in extensive form (1) |
|
Class 6 | Games in extensive form (2) |
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Class 7 | Games in extensive form (3) |
|
Class 8 | Review of Lectures 1-7, midterm evaluation |
|
Class 9 | Repeated games (1) |
|
Class 10 | Repeated games (2) |
|
Class 11 | Games with incomplete information (1) |
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Class 12 | Games with incomplete information (2) |
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Class 13 | Games with incomplete information (3) |
|
Class 14 | Evolutionary game theory |
Study advice (preparation and review)
To enhance effective learning, students are encouraged to spend approximately 100 minutes preparing for class and another 100 minutes reviewing class content afterwards (including assignments) for each class.
They should do so by referring to textbooks and other course material.
Textbook(s)
Muto, S. Introduction to Game Theory. Tokyo: Nikkei Publishing Inc., 2001. (Japanese)
Reference books, course materials, etc.
Funaki, Y. Exercises in Game Theory. Tokyo: Saiensu-sha Co. Ltd. Publishers, 2004. (Japanese)
Muto, S. Game Theory. Tokyo: Ohmsha, 2011. (Japanese)
Greve, T. Non-Cooperative Game Theory. Tokyo: Chisen-shokan, 2011. (Japanese)
Evaluation methods and criteria
Homework (approximately 30%), Midterm evaluation and Final exam (approximately 35% each).
Related courses
- IEE.B201 : Microeconomics I
- IEE.B202 : Microeconomics II
- IEE.B206 : Experimental Economics
- IEE.B302 : Cooperative Game Theory
- IEE.A201 : Basic Mathematics for Industrial Engineering and Economics
Prerequisites
No prerequisites.